//File Header

#include <vector>
#include "BaseObject.h"

class Spell;

class Player : public BaseObject
{
private:
	int		m_nHealth;
	float	m_fMana;
	float	m_fMaxMana;
	float	m_fManaRegenRate;
	
	std::vector<Spell*>	m_vSpells;

public:
	Player();
	~Player();

	void Init();
	virtual void Update(float _dt);
	virtual void Render();

};